To begin researching animation for the 'Hunter' character I looked back at animated films that had originally been an influence and inspiration for 'Krokodi'. I picked out screenshots that showed character expressions that reminded me of how the Hunter might look in a certain situation.
|'Oktapodi' - Gobelins 2007|
The Annecy 2012 Partner's Trailer includes a Caveman character with the similar motivations to our 'Hunter' character - hunting! There is also a similar scene to when the 'Hunter' finds a crossbow in the swamp, where the caveman finds an extra stick in the forest ground, and they both put these new finds into use. The Caveman's facial expressions show off the reaction to discovering the new found object, from initial surprise and wonder, thinking and realizing what he can use it for, then taking the action to use it:
Other characters I researched in the same way were, Loony Tunes 'Elmer Fudd', and Tadeo Jones and Max Mordon from the movie 'Tadeo Jones':
Acting and drama theory is another area I would like to research further to help bring out the best performance possible with animation for Krokodi.
As part of my research for rigging the 'Hunter' character in 'Krokodi', I looked in armature for stop motion puppets. The ball and socket joints in a stop motion armature act in very similar similar ways to how real human joints move, and the same thing can be replicated in 3D character rigs with parent and child joints. I also found through reading up about stop motion armatures that they are made specific to what the puppet is required to do and animate. This is also the same for 3D, therefore I will be applying this to building the rig for the 'Hunter', using the research for animating him, and by looking back at the animatic, figuring out what action he is required to act out; and making a rig (or more than one rig if a specific action is required) that is able to achieve these actions. Here are some pages from my sketchbook:
The plan for Semester 2 is to put into practice what I have researched and learned to create a rig and blend-shapes for the 'Hunter' that will therefore allow me to create expressive, charismatic and entertaining animation.