Sunday, 30 January 2011

Character Turnaround

Once we had explored the look of the character we had to make up character turnaround model sheets:
And here are construction drawings, these are the basic shapes the character is made up of:

I then explored his range of expressions he might adopt during the animation:

Ta-da! :D

2 comments:

  1. There could be a very long answer to this! :p
    There is a lot of planning involved! I find that an Animatic is one of the most useful tools for planning out a film. It gives you a complete overview of how the final film might look. It's also a good check to see how the overall timing and flow is working.
    When planning out shots, it's best to think about exactly what purpose each shot has. This also applies to what type of shot it is, e.g. a close-up or wide-shot. If the audience should see a subtle reaction or an expression from a character, you won't be able to see it from far away, that would be when you need to use a close-up - to see details. Every shot in a film has a specific purpose - whether it's telling the audience something about the character, environment or plot of the story.
    Hope that helped :)

    ReplyDelete
  2. There is no rule to how long a shot should be - you have to use your own artistic eye to make the judgement when editing. It's good to have variety though, if every shot was the same length of time - it may start to look boring. In regards to which shots to cut and which to keep, again this is to do with how you are telling the story and what details you wish to highlight to the audience.

    ReplyDelete